Ethernal Cubs Orbs come in five tiers, Bronze to Sapphire. How many of each exist among the 3,333, and what each tier opens into, checked 22 October 2026.
By Proud Lion Studios · 22 October 2026 · 7 min read
Ethernal Cubs Orbs come in five tiers: Bronze, Silver, Gold, Diamond and Sapphire. Of the 3,333 Orbs, 1,166 are Bronze, 933 are Silver, 667 are Gold, 400 are Diamond and 167 are Sapphire, and every one of them mints sealed, so you do not know which you hold until the reveal.
This post is the first time we have published those numbers. Until today the tiers were names only. Now that the mint is a week away, here is the whole picture: how many Orbs of each tier exist, what each tier opens into, what your odds of a legendary part are, and why none of it is visible until after the mint. Every figure below was read from the reveal file and the drop tables in our own code on 22 October 2026.
The split is fixed. It is not a roll that happens when you open; the counts were set before the mint, and each tier was assigned to token numbers by a seeded random shuffle. Nobody at the studio chose which number gets which tier, and the seed that drove the shuffle is kept secret so nobody can time a mint to land on a Sapphire.
So a little over one Orb in three is Gold or better (1,234 of them), one in six is Diamond or better (567), and one in twenty is a Sapphire. Which number you mint on 29 October is what decides it. The mint itself is free and opens at 14:00 UTC; our mint day checklist is at /blog/ethernal-cubs-mint-date.
Opening an Orb gives you parts: seven from a Bronze or Silver Orb, eight from Gold upwards. Parts are what you build a Cub from, and every part has a rarity: common, uncommon, rare, epic or legendary. The tier of the Orb sets the odds for each of its parts, and the five tables below are the ones the game draws from.
Read it row by row. A Bronze Orb can never hold an epic or a legendary part; a Sapphire Orb can never hold anything below epic. Gold is the first tier that can drop a legendary, and Diamond is where legendary stops being a long shot. Each part is rolled on its own, so an eight-part Diamond Orb is eight separate draws from the Diamond row.
The draw has two more steps that matter. After the rarity, each part lands in a random slot, one of the eight a Cub needs (background, body, equipped, eyes, face, inventory, mane and tail), with an equal chance of any slot. Then the exact part is picked evenly from the catalog's parts of that slot and rarity. There are 155 parts in the catalog: 35 common, 32 uncommon, 33 rare, 32 epic and 23 legendary.
Because each part is its own draw, the chance of at least one legendary in an Orb climbs fast with the tier. These are worked out from the tables above, nothing more.
The lower tiers have their own long shots. A Bronze Orb has a 30% chance of holding at least one rare part. A Silver Orb has a 79% chance of at least one rare or better, and a 30% chance of an epic. And every tier can produce a part that is useful to someone, because a Cub needs one part in each of the eight slots, and a common mane is still a mane.
Put the tier counts and the tables together and you get the expected shape of all 3,333 Orbs once they are open: about 24,565 parts in total. Real rolls will land a little either side of these figures, because every part is random, but this is the centre.
Those 1,700 or so legendary parts are spread over 23 legendary designs, so each one will exist about 75 times on average. That is the number to keep in mind when you see a legendary offered for trade: scarce, not unique.
Every Orb mints with the same sealed artwork and no tier shown. The reveal, where each Orb's tier appears on OpenSea, is planned for after the mint closes on Thursday 5 November, and opening follows the reveal. That is the plan as of 22 October 2026, and we will announce the exact day on the site, on X and in Discord when it is set.
The reason is simple. If tiers were visible during the mint, the Orbs would be sorted and priced within the hour and the mint would stop being a mint. Sealed, every Orb has the same chance of being one of the 167 Sapphires, and that holds right up to the reveal. You can keep an Orb sealed and trade it that way if you prefer. The real collection on OpenSea is opensea.io/collection/ethernal-cubs-orbs, and it is the only one. Anything else using the name is not ours.
There is one more safeguard. What each Orb holds is drawn in advance from the tables above, and before the first Orb opens the site will publish a fingerprint of all 3,333 results. When your Orb opens, its roll can be checked against that fingerprint, so nobody, including us, can change what was inside after the fact.
It means better parts, which is not quite the same thing. A Cub is built from eight parts, one per slot, and you choose which eight. Rarer parts raise a Cub's rarity score and its combat stats, so a Sapphire's parts are a head start. But no single Orb finishes a Cub on its own. Seven parts cannot fill eight slots, and even an eight-part Orb only covers every slot about one time in 400, because each part lands in a random one.
In practice, building a Cub means opening a few Orbs, or trading for the slot you are short of. That is deliberate. The parts are the game: a common tail from a Bronze Orb can be exactly the piece a Diamond holder is missing, and the swapping, trading and rebuilding is what the community does with the collection. Your Cub is never locked to the way it was first built, and an AI companion that will let you talk to your Cub is coming later. The build flow is on our how to play page at /how-to-play.
If you want the story behind the five tiers, the fallen star and why nobody has opened an Orb yet, it is at /blog/ethernal-cubs-lore.
No. Every Orb mints sealed with the same artwork, and the tier belongs to the token number, set by a random shuffle before the mint. Minting earlier or later does not change your odds: 35% Bronze, 28% Silver, 20% Gold, 12% Diamond and 5% Sapphire for every Orb.
Sapphire, with 167 of the 3,333. A Sapphire Orb opens into eight parts, each of them epic or legendary, with legendary the more likely of the two at 60%. On average a Sapphire holds close to five legendary parts.
At the reveal, which is planned for after the mint closes on 5 November 2026. Until then every Orb looks the same on OpenSea and in your wallet. Opening, where you get the parts, comes after the reveal.
Yes, if you want to build. A Bronze Orb gives seven parts, mostly common, with a 30% chance of a rare among them, and every part fills a slot a Cub needs. If you would rather not open it, you can hold it or trade it sealed on OpenSea.
The mint opens Thursday 29 October 2026 at 14:00 UTC and the whitelist board closes the night before. Earn your spot at https://ethernalcubs.ai/.
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